HANGMAN GAME
import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; public class Main extends JFrame { private static final String[] WORDS = { "HELLO" , "WORLD" , "COMPUTER" , "JAVA" , "PROGRAMMING" , "ECLIPSE" }; private static final int MAX_TRIES = 6 ; private String wordToGuess ; private char [] guessedLetters ; private int triesLeft ; private JLabel wordLabel ; private JLabel triesLabel ; private JTextField letterInput ; private JButton guessButton ; public Main () { setTitle( "Hangman Game" ); setDefaultCloseOperation(JFrame. EXIT_ON_CLOSE ); setSize( 400 , 300 ); setLocationRelativeTo( null ); // Center window on screen // Initialize game state wordToGuess = selectWord(); guessedLetters = new char [ wordToGuess .length()]; triesLeft = MAX_...